43 - The (Animal) Fight Club

Previous Session: 42 - Tourism on Minavra

As the undead bassist stands before us, we're lined up in this order while facing her:
Persy - Nesvalyn - Sabine - Balnorin - Reylynn - Axel

Combat against Undead bassist

[Round 1]
Persy casts [Haste] on himself, uses his Eldritch Claw tattoo, then attacks her (hits for 13 dmg).
The bassist fills the whole room with water, and disappears within the water.
Reylynn light up the tunnel, the wall break and we're all washed away, the laughter fades away with "See you soon~".

Nesvalyn
Well, if some of us knows some spells about that, we should be prepare for the next encounter.

[Tinker check] Axel's gun is fine, submerging it is not going to damage it, but it won't be as much as efficient underwater.

Persy removes a part of his armor to remove the water as we're all soaked from this quick encounter.

Nesvalyn
I feel like even more now that we need to rest, and mostly take a really long warm shower.
Balnorin
I should've brought some soap.
Sabine
Was that one of your friends?
Nesvalyn
It's the first time we met her...
Axel
And we already killed one of her band members.
Persy
I'm surprised you haven't recognized her.
Sabine
She was a kind of popstar, no? It's not my kind of music.
Persy
Understandable.
Axel
What do you like?
Sabine
Plenty of things.

As they walk to the shaft, they explain their musical tastes, which seems to be a mix of many things.
After a while, we finally arrive at an Inn, called the Nervous Duck, located in the Bread Basket district.

It's the largest druid district, dedicated to agriculture.
It's filled with low level druids and they're trying to convince other people to join Druid Corps.

The Nervous Duck Inn
...

When entering, it's similar to a classic Japanese inn. After talking to the inn keeper, we get a common room, and we're heading to dry of our encounter from the sewers, but we're all stopped by an elder Firbolg in a simple clothing, with a stick to walk and fishy bucket hat.

Elder Firbolg
Hey there, travelers! You're outsiders?
Nesvalyn
Yes we are.
Balnorin
What's into you?
Elder Firbolg
I don't get outside the city, so it's interesting to hear once in a while from outside the borders.

He sticks his hand towards us.

Elder Firbolg
The name's Bog.
Axel
I'm Axel.

Axel shakes his hand.

Bog
Did you had a run with the pigs ?
Nesvalyn
...yeah kind of.
Axel
Sort of.
Bog
Let me help you, then.

He raises a hand, and with a swift breeze, we're all dry and cleaned.

Persy
Sir, you are an angel.
Bog
No, I'm just a low level druid. Have you heard of Druid Corps?
Persy
We heard of by name mostly.
Bog
It's a wonderful system, let me explain it.

We follow him in the common living room and he sits, where we do the same.

Bog
It's a revolution created by the Archdruid. What Druid Corps is a way on Minavra, with first: "The harnest of Nature", and secondly: "Live out of it"
Persy
Right...
Bog
Are you interested to harnest?
Nesvalyn
Not really...
Persy
I did at one point.
Bog
We brought some who were relunctant at first, but appreciated with time.
Persy
I hate to break it to you, but I devoted my life to Technomagic. I don't have time for new avenues.
Bog
Ah! But the Druid Corps has a technomagic division! All is build with nature magic and technology.
Axel
Does it has accommodation for emotionless people?
Bog
Sure, you can always join the police force... Let me break down how it works. You give a normal starting fee to me which grants you to druid level 0. You'll be assigned to a work detail on Minavra. As you work and get more money, you can purchase the next level of Druidism, which gives more opportunities to better jobs and better magic! All you have to do is getting under my line.
Nesvalyn
Why I feel like I heard that before?
Bog
It helps with your Druid Corps Battle passes. I'm almost near my level 6 and got my family in safety.
Nesvalyn
We're not interested to follow that, but thanks for your time and drying us up.
Persy
Also we're very busy to pursue this honestly.
Bog
I understand, I guess it's time to dust of my degree in communication...

Bog stands up, then leaves.

Nesvalyn
It's me, or did it sound familiar with the mind flayer and TresMAX no?
Axel
It's some kind of getting up the steam with other people.
Nesvalyn
True... I don't know for you, but I wouldn't mind calling it a day at this point.

Sabine leaves and will rejoin us tomorrow morning.

For the ones who went to sleep, we had a quiet sleep, as each of us were on what seemed a dark beach.

The next morning...

For the ones who slept and had that dream, when they waked up, the sheets were wet.

Persy
I'm a bit confused, maybe it's coming from some spells she was using, I can damage some kind of incorporeal things, but this time when I punched her...
Axel
What did it looked like?
Persy
There was a hole and water was pouring, but it could be an illusion.
Axel
But the water came from the roof no?
Nesvalyn
Perhaps you could do that Identification magic on one of us? Perhaps best on Axel or Balnorin?
Persy
Oh, sure.

Persy wants to casts [Identify] on Balnorin.

Balnorin
I'd like not.
Persy
Can I ask why?
Balnorin
No.
Axel
You can try, but you won't any answers.
Balnorin
Right.
Nesvalyn
Tell me you're ok with that, Axel. I'd rather not give a backlash again to Persy if he tries on me.
Axel
Sure, I have nothing to hide.

Persy casts [Identify] on Axel.
[Identify] Axel is not affected by any spell.

Persy
Weird. They why water came out of you then?

As none of us has a proper answer at the moment, we're focusing more on what we can have an impact, and we're going outside to gather intel on Anathema.

Gathering information
...

[Investigation] When we're asking around, people are mostly trying to recruit us. But we learn more information about the Druid Corps, similar to the round down we heard before.
Along that, we discovered the following:

  • The Archdruid daughter Willow has gone missing too.
  • The Druid circle is on high alert, and they speculate that Death Inc kidnapped her.
  • We learn that the police presence is lighter after midnight.
  • There are shady way to make money at night.
Nesvalyn
It would be romantic if both of them ran away together...
Persy
That could be the case.
Axel
It could have been a third party. But they should've manifested by now, so that seems... strange.
Nesvalyn
Not necessarily, if you hear from the rumors, Death Inc blames the Druid Corps, and Druids Corps blames Death Inc. But they didn't communicate to each other, as each side has lost someone.
Axel
Oh, it could be a war reason.
Persy
We should perhaps look for the person coming for us.
Axel
Oh, she can come, we'll be ready for her.

We go to a rental place to get a Speed Cruiser for 300 credits for deposit and will cost 300 credits each day.
As we're going to the elevator to reach the vehicle, we see a wave of water, arcing from the air, and it slams to the elevator, and the bass girl against us, and she pushes herself through the glass. Finally, her hands gets through the glass of elevator.

Bass Girl
I'm coming for you~

Reylynn goes to high five her, and she explodes and disappears.

Axel
You're not scary! You're kind of inconvenient.

We finally arrive on the roof, where are present different vehicles on all sizes and categories, going from sails we've seen to brooms and carpets. We finally reach that fish boat, and Sabine shows Persy how to drive it, and we hear an engine for the first time, understanding what Naus was mimicking.
We take off and Sabine teaches Persy how to drive it.
We're hearing some kind of alarm behind us, and we see a group of four feral winged hogs, flying straight above us, down the block.

Axel
Oh, I get it! When you were asking if we were cops and pigs, now I get it!
Sabine
Great.
Nesvalyn
From what I see, they're not here for us, is it our business or should we get going?
Sabine
I don't know, up to you guys.
Persy
Given that we don't know how they work and how they're corrupted, I don't know what it would do on us than more attention on us.
Balnorin
Good point, we should stay low.

We finally arrive at Aves Heights, welcomed by an arch, with all these trees and all the parking places for the vehicles.

Aves Heights
...

We pay 50 credits for the parking, and we get a map of the area, where we notice a rail station present to reach the other districts.
On the top of the buildings, it's filled with trees. It's a silent area, apart the roar of the visitors.

Persy
We could investigate more before the night fall?
Nesvalyn
Good idea, we should ask for Anathema and Willow.
Axel
I like the idea.
Nesvalyn
It could be good to know where to refill before the night falls.

[Investigation] We go around, and the place is really gorgeous. But we notice that the trees aren't real. They're not plants, but more fake habitats to replicate the biome where the animals are from.
It's also hard to find a local. Asking the employees, we don't hear much about Anathema or Willow, until Reylynn and Persy realized that talking to the animals would be a better and more reliable option.
Some of them are intelligent enough to speak some druidic speech, which the pills translate for us.
After speaking to the animals, we hear that Anathema likes to frequent a certain spot. But it seems open only after midnight, and we need to bring credits.
Another animal mentions that the pigs patrols starts at 9, but they tend to stick to the paved street, so if we stick to the foliage, we can avoid being detected.

We're waiting that the day pass, meanwhile, Axel asks more about Nesvalyn's choice to be an archeologist, and the clan culture from his home, revealing about the system and the Matriarchs.

We find our way near the spot, and we're stuck by people, holding black magic staff. There's a large orb on a stand.
Standing in front of the orb is two people wearing these outrageous costumes.
One is a very tall (around 6'3", maybe 6'4") in a super jacked red costume, with a golden C on a flying cape.
Next to him is a beautiful elf woman with blond bombshell air. She's wearing a shimmering gold cloak.

Gnome
Hurry up, we're losing up golden hour!
Red Tall Man
Hi, I'm Captain Comrade, leader of Freelancers.
Blond Woamn
Hi, I'm Gecko Girl, we're here to tell you about animals~

They lunch into this PSA for animal conservation. We're not really sure what's happening there and to who they talk to, but they seem to play an act or ad in front of that orb. We wait until they're done.

Gecko Girl
And that's why we made you to support Little Tiny Tany animals and their babies and their families. Thank you!
Gnome
Cut! That's a wrap.
Gnome (speaking lowly)
Jesus Christ, she's a fucking mess...

As they seem to prepare to go away, we comment between ourselves how it was a weird play or act of a theatre, without being sure why they did that. The only thing being that Axel loved it.

Near the end of everything wrapped, Captain Comrade puts his fingers on his tempers.

Captain Comrade
We have a call, we got to go.

He grabs Gecko Girl and flies away.

Axel
Are these normal around here?
Nesvalyn
Could it be that "Super hero" we heard about?
Axel
It could be from a magic item, I have my broom of flying, can you do that without it?

Persy points his boots, and Nesvalyn where his wings are when they're summoned.

Axel
Sorry I'm not a magic object item person.
Persy
Don't be sorry.
Axel
They're really cool.

Persy pauses on Axel's comment.

Persy
It sounds like you did sarcasm.
Nesvalyn
I'm pretty sure they don't even know that it is.
Axel
What it is?
Persy
Don't, it's better that you don't use it.
Nesvalyn
You see Balnorin?
Balnorin
What?
Axel
Yeah?
Nesvalyn
That's it.
Axel
Becoming a Cleric of Death?
Nesvalyn & Persy
No.
Balnorin
It helps.
Persy
You don't want to die or become like Balnorin right?
Balnorin
Eh. It wasn't pleasant.
Persy
Wait.

Persy blinks and pauses.

Persy
Wait, did you die before?
Balnorin
No comment.
Axel
Sounds like you did.
Balnorin
In a previous life, sure.
Axel
What do you mean?
Nesvalyn
You remember before your reincarnation?
Balnorin
Amen, kill or be killed, that's nature men.
Persy
Remember when we said sarcasm?
Axel
Yeah?
Nesvalyn
That's kind of that.
Axel
Why?
Persy
Exactly.
Balnorin
See, there's the thing: you have your gun for physical injures. I have these names and things, that can do nasty stuff to your mental state.
Persy
You're using it as weapons?
Balnorin
It's a mental gun.
Nesvalyn (sighing)
...
Axel
I've never heard of a mental gun, it seems strange as a concept. The closest I can picture are Nes' psychic knifes.
Balnorin
It's something you can use, if you learn how to use it.
Axel
To sum up, Nesvalyn brings knifes to guns fights.
Nesvalyn
I should've shut up a few minutes ago...

Persy puts his fingers on his temples and looks at Axel.

Persy
Pew! I shot you mentally!
Axel
I felt nothing.
Balnorin
Maybe that's why you don't get sarcasm.

The night begins to fall, and we're hiding in the vegetation, far away from the main trail to avoid the authorities.
We often hear the pig cloves passing through, but we're far enough so they don't pick our scent.
But every time we sit or touch something, it's wet. It didn't rain or anything similar involving water.
Persy collects the water to put it in a flask.

We reach the indicated spot which is a low long building, marked as storage for animal conservation people. We come out as people are approaching this building. We hear music coming from inside, with a crowd forming and getting in.
We go, and two bugbears are presents at the door. They let us in a door, where another bugbear guard leading us in a crowded room.

The Fight Club
...

It's a large warehouse, with three circular rooms with the crowd stretched. We see animals fighting in pits. There are different pits size, with the biggest with large circles (a blink dog vs a gorilla), then the medium size (a wombat vs a dog), and the itties bitties (two hamsters are fighting).
As we're moving around, we hear someone clearing their throat, a porcupine looks for us, then bows.

Porcupine
Good evening.
Axel
Hello, what is your name?
Porcupine
I am the fine Sir Brendal.
Axel
A pleasure to meet you, I'm Axel.
Sir Brendal
A pleasure to meet you all. I must ask, are you all offworlders?
Axel
Yes.
Persy
I'm surprised you can't tell.
Sir Brendal
Per chance, are you offworlders happen to have some credits to spare around?
Balnorin
Depends why.
Axel
Why for?
Sir Brendal
I'm afraid I must bestow you as I'd like to join the arena, but I can't afford for a sponsor, as I... have a dark secret.

He takes a moment to mark his last words, taking a dramatic pose to insist this silence.

Sir Brendal
You see, all of the animals here are druids shapeshifted, but am I no druid, and this is the only form I have and cannot shape.
Persy
Why is it a dark secret?
Sir Brendal
Even if I wouldn't consider myself as an animal, real animals aren't allowed. But I wouldn't return to the humanoid form if I get downed.
Persy
Have you tried having weapons to help you?
Sir Brendal
Trust me, my good automaton, I've bathed in the blood fields in Zathzabar, I need no weapon.
Persy (under his breath)
Why they always go for automaton?
Nesvalyn (whispering back)
Welcome to the lizard club.
Axel
But why the credits?
Sir Brendal
If you sponsor me, not only I would pay back the double of my debt, but I would fight for honor and glory for your name.
Balnorin
How much are we talking?
Sir Brendal
It would 1000 credits, but they would be at least doubled when I'll reach the victory.

↪ [Insight] Balnorin and Axel notices he genuinely believes what he says.

Persy kneels down to Sir Brendal.

Persy
Give me a free sample, show us the merch. Hit me.

He gives a deep bow.

Sir Brendal
Very well.

He pulls out a quill and uses it as a rapière yelling "En garde!", unleashing a flurry of attacks and deals 28 dmg (from 3 attacks).

Nesvalyn
That must've stung a bit, no?

Persy stands up and tries to play it cool.

Persy (trying to hide his pain)
Ok, I'm really impressed. I was about to help you if you downed my defensive field, but you did more than that.

↪[Deception - Pass ✔] He manages to play it cool to hide the pain.

He gives a deep bow.

Persy
Sir Brendal, is there any magical augmentation allowed, or can they buff you like a team?
Sir Brendal
No rules, aside staying in an animal form inside the ring.
Persy
So I can cast spells?
Sir Brendal
Oh, the crowd will try to get you for meddling the bets.
Axel
And we don't want that.

Balnorin and Persy put 500 credits each.

Sir Brendal
"For your glory."

Then he waddles away. The party goes to see the fights with Sir Brendal, whereas Nesvalyn searches for informations about Anathema on his side.

[Investigation - Pass ✔] Nesvalyn spots a VIP box, and when reaching it, with an Orangutan smoking a cigarette. When asked about Anathema

Orangutan
Yeah, I've seen her around some times. She's usually here 3-4 nights a week with her janky girlfriend. But haven't seen her for a while.
Nesvalyn
Her Girlfriend?
Orangutan
I dunno. Some druid girl. You should find a dog named Buddy, they would know more about Anathema.

By checking from the VIP box and having a global view of the area, Nesvalyn enables the [Psychic Whispers] with the party for the next four hours while gathering information.

Sir Brendal in the arena
...

The first fight is about to start, against a Wolverine.

AxelBalnorinPersyReylynn
Delta0-500-5000
Bet-2001500878

The fight is really fast, Sir Brendal, parries, fights in such an epic and let go a bloodlust screaming, and defeats the Wolverine fairly easy. The wolverine shapes back into a gnome who stands up and leaves.
He's going for the semi finals.

AxelBalnorinPersyReylynn
Result-+400+3000+1756
Delta--300+1000+878
New Bet39040010001756

The second fight is against a snake, and it's going fast too, and downs the snake by opening its guts after letting go another bloodlust cream.
The final round is here, against a Norwegian cat.

AxelBalnorinPersyReylynn
Result+780+800+2000+3512
Delta.+390+100+2000+2634
New Bet-80025003512

We realize this cat is standing on his lags, like the cat people from the Dome. The battle begins with a much more formidable opponent, when finally Sir Brendal empales the cat and holds it above his head. The cat is reaching down, and just as it appears as he's ready to punch the cat, they reach down and swipes down across the face, mangling his head. The screaming stops and he falls to the ground, and doesn't shapeshift into an humanoid.

AxelBalnorinPersyReylynn
Result--800-2500-3512
Final gains/loss+390-700-500-878

The crowd is shocked as it was a real animal fighting in the pit.
The party regroups towards Nesvalyn, who's been looking for Buddy the Dog, and we see a Golden Retriever, seated in a corner on a barrel, looking with a shifty eye.

Nesvalyn
Excuse me, are you Buddy?
Buddy?
Depends who asks.
Nesvalyn
We're looking for Anathema.
Buddy
Don't know that. I have spice, drugs...
Nesvalyn
Not that kind of element, we're looking for a person named Anathema.
Buddy
What's in for me?
Balnorin
Got anything for a tummy ache?
Buddy
I get this little green pill. You don't need to eat and you're going to shit for days.
Balnorin
How much?
Buddy
20 credits
Balnorin
I'll take one.
Persy
Does that stuff works on Warforged?
Axel
You don't do that, right?
Buddy
I have a electronic element to make you hallucinate.
Persy
I got to stay lucid at the moment.
Axel
We're looking for Anathema.
Buddy
Make me an offer.
Persy
20 credits
Buddy ([Persuasion - Fail ❌])
More 385.
Nesvalyn
250.
Persy
280 perhaps?
Buddy ([Persuasion - Pass ✔])
Ok, but you have to do something for me. You have to say that I've been with you last Thursday from 11pm to 4am.
Nesvalyn
We weren't there, so if we're being investigated it won't stand...
Persy
We can do that.

Buddy shares that Anathema bought drugs for her girlfriend Willow, and they were taking it to a warehouse in South Bovsea (a district around the circle, basically the view of Ocean).

Persy
Did she ever mentioned why she had to lay low?
Buddy
I dunno, her girlfriend seems stronged out, so it could be related to that.
Persy
Nothing else out of the ordinary?
Buddy
Nah.
Persy
It hasn't been too long right?
Buddy
Couple of days as I'd said.
Persy
What do we think people?
Nesvalyn
It's a lead.
Axel
It is what it is, but how good it is? Eh.

As we're going to leave, we hear the pigs alarm, and a bunch of flying police officers are busting in the place, dressed with their stupid helmet.
[Acrobatics] Axel and Balnorin manages to get out easily.
For the rest, Reylynn and Nesvalyn has an issue to get out, and Persy has a tendril trying to get it back...
[STR Save - Pass ✔] Persy manages to break through, but he's not too high in the air.
We're surrounded by a bunch of cops.

We're really running away, and make our way to the parking lot and get back on the boat, leaving out of sight from the authorities.

On the way, Persy "scolds" Balnorin about the unnecessary killing (and loses it), and questions Balnorin's reason to stay with the party, with all these bloodbaths.

After a while, a big chunk of ice drops on Reylynn and kills her, and we see the bass girl.

Bass Girl
Oops.

And she disappears, while we're all around Reylynn's crushed corpse.